Seven to Eternity Volume 1: The God of Whispers

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Seven to Eternity Volume 1: The God of Whispers

Seven to Eternity Volume 1: The God of Whispers

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The artwork is truly well done. But it is the story and the complex plots that intertwine the stories of all the characters. The conflicts are done well and are a believable basis for ill will. It is a complex story and as you read you realize nothing in this plot is easy. By the end I was wondering who the good guys were. The God of Whispers is an excellent and complex character. Eschewing brute force he relies on exploiting inner frailties. The bargain he offers is interesting as it changes from person to person. He is truly insidious and Remender does a great job with the individual characters.

Seven To Eternity (Volume) - Comic Vine Seven To Eternity (Volume) - Comic Vine

In a fantasy world where the King of lies (not his actual name) rules, a bunch of misfits warriors kidnap him and plan to go over half the world to get the magic that'll help get rid of him once and for all. Artwork carries this fantasy, if the antiheroes can't quite. Opeña's incredibly detailed panels are breathtaking, as are Hollingsworth's vivid colors. I was immediately drawn into Remender's tortured world, despite his mostly odious characters. Adam and the Mud King's journey comes to an end at the fabled Springs of Zhal, which promise to cure the fallen Mosak knight of his fatal affliction and fulfill the promise the God of Whispers owes him. Is it a ruse or salvation? Will it be worth the sacrifices Adam has made? A standard Remender reading experience. Phenomenal art with terrific colors and detailed creature designs; wonderfully inventive world-building with a great magic system (particularly love the huge metal-jawed lizardman who can teleport people by swallowing them); and standard issue shoddy, disappointing Remender writing. All men have surrendered their freedom for fear; now one last free man must choose between the fate of the world and his own heart's desire.Felt this could have at least six issues shorter. Overall a solid book, with ridiculously great art by Jerome Opeña (and James Harren too) though at times action scenes were difficult to decipher. I enjoyed the characterizations of the main two characters - Adam Osidis and the villain, the Mud King - but almost every other character felt cliché and irrelevant. I felt the fantasy elements were also generally unclear. Is the art awesome and the story intriguing enough nonetheless to make me want to read the next volume? I think so.

Seven To Eternity comic | Read Seven To Eternity comic online Seven To Eternity comic | Read Seven To Eternity comic online

I have reread all the way from issue one to prepare myself for the last volume. Seven to Eternity is a wild ride that explores themes of choice (and the illusion of having one), true desires, and the great lengths and risks one is willing to take for such desires to come into fruition. That, and the ridiculously good artwork by Jerome Opena makes Seven to Eternity a memorable read and an almost instant classic.This'll serve as a review for the series as a whole. The starting premise is that we have a fantasy world where many members of it each have indivdualized powers. In particular, one person has ascended in recent years into a sort of fantasy Dark Lord: the God of Whispers, whose thing is that he can see through the eyes of anyone who makes a deal with him, and if he dies, all those who have made pacts with him die as well. Our main character Adam Osidis is from a family who was exiled because his father spoke out against the God of Whispers as he ascended, and is shunned by both the God's people, and those who later rebelled against the God, as the father then kept them out of the fight. Adam goes to the God of Whispers, obstentiably to save his family from the GoW's wrath, but in the middle of the discussion, a band of rebels capture the God and begin a long journey to take him to the magical McGuffin place where the god's connection to those bound to him can be severed, and he can be killed without killing them. I cannot write objectively about this comic. The art takes me in so completely; the themes translating perfectly from script to image; a myriad little details to look at; the weirdness, so strange and yet so oddly familiar; the social commentary... The story is full of weak characterisations. Remender’s main characters – Adam Osidis and the Mud King – are both one-dimensional. One’s good, the other’s bad, that’s it. The other five “characters” that appear out of nowhere are even less memorable and underdeveloped – I couldn’t tell you their names, let alone their motivations for fighting the Mud King besides him being the villain and that’s what good guys are meant to do! The “Superhero” Trademark: how the name of a genre came to be owned by DC and Marvel, and how they enforce it The RRP is the suggested or Recommended Retail Price of a product, set by the publisher or manufacturer.

Seven To Eternity by Rick Remender | Goodreads Seven To Eternity by Rick Remender | Goodreads

I have a hard time giving this a actual score, cuz I enjoy parts of it but also feel there are many weak elements. But when I've been unable to enjoy or finish most of Remender's other indie work, the fact that I did finish this and found something to like about it says a lot. Wowzers! For some reason or other, I shit the bed on collecting these single issues as they came out. When I finally decided that I wanted them, they were like a bazillion dollars for first prints. I waited for this with great anticipation. I think it's my first "I can't wait for that comic" comic.In Seven to Eternity, Spiritbox is not especially unique in being both dead and alive. The lines between life and death in this comic are blurry. The main cast visit a swamp haunted by the malevolent ghosts of the dead goblin civilisation, killed by the Mud King upon his ascension to power. We also witness the occasional and very compelling appearance of a huge, Lovecraftian creature who catalogues the dead, giving the suggestion that the afterlife is in fact a library. And like all other Mosak knights, Osidis has a special power, in his case, to launch fragments of the souls of his deceased relatives as weapons. This enables the shade of his father, Zeb, to determine whether or not Osidis has indeed listed to the Mud King’s offer, and judge him. And then, the titular climax - why this comic is named so; the weight and misconception of prophecy; the vicious cycle and its breaking.

Seven To Eternity Vol. 1 Review • AIPT Seven To Eternity Vol. 1 Review • AIPT

While it was somewhat confusing at times plot wise, I see a HUGE potential in these series and I'm really hoping that it will shine through in later installments. I also just found out that so far only two parts are released so no binge reading for me, boo! It is a bit on the short side as well, which is a minus - because I wanted more of it for sure. For once all of Remender’s cynical beliefs work in a story that has a strong throughline, and he doesn’t drop the ball at the finale. This is *very* cynical indeed, just full-on nihilistic grimdark fantasy that never lets up. The pontificating is on point in service of the tale, and the conclusion is as dark as it gets.The Seven in Seven to Eternity are chipped away as the tale unfolds. Garils Sulm, also known as the Mud King or the God of Whispers, is the terrible, admirable villain who, even in chains, leads the group. Mr Opeña has designed the Mud King to look like he has been actually carved from mud: a physically intimidating, looming bulk of a figure with clay globs of purple skin, glowing yellow eyes, sitting on a throne of pink skin stretched across bone. He is on a dire journey to prove a point, and get moral satisfaction, in an exercise which costs life after life. But the Seven are oblivious to this – they think they serve the interests of justice. The Seven have against ridiculous odds caught the Mud King, imprisoned him, drag him at great peril through the kingdom of Zhal to judgment… and it evolves that at any time he could have escaped with a flex of his wrists. The God of Whispers does eventually snap his own chains during a mêlée. This causes his captors to finally start to question what precisely is going on.



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