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Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

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If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws. These miniatures capture the raw essence of the Beast Snaggas, ready to charge into the fray with unrelenting savagery.

Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge.TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. Their favored weapon are harpoon-weapons dubbed "Stikkas", which is used to immobilize prey for the final blow. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. A model that is already touching an enemy model cannot move, but still counts as having consolidated. Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws).

Until the end of the phase, each time an attack is made by a model in one of the selected BEAST SNAGGA units that targets the selected MONSTER or VEHICLE unit, add 1 to that attack’s wound roll. Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. To facilitate the hunt, Beast Snaggas stay highly mobile and rarely halt for any length of time, even eating, sleeping, and practicing their crude surgeries on the move.Use this Stratagem in any phase, when a BEAST SNAGGA INFANTRY, BEAST SNAGGA CAVALRY or BEAST SNAGGA MONSTER unit from your army is selected as the target of an attack. Beast Snaggas come predominantly from the Snakebites Clan, due to their appreciation for "da old wayz", and their disregard for more complex technology, although they can be found across the entire spectrum of Ork society. Use this Stratagem in the Fight phase , when an ORKS unit from your army that has not already been selected to fight this phase is selected as the target of an attack.

If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. While this unit is within 6" of a friendly < CLAN> BAD MOONS BLOOD AXES DEATHSKULLS EVIL SUNZ FREEBOOTERZ GOFFS SNAKEBITES MOB unit that is not under half strength, this unit is never considered to be under half strength. Each model is equipped with the iconic sluggas and choppas, embodying the ferocious combat style of their faction. WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Accompanied by the renegade Runtherd Zodgrod Wortsnagga , the boyz are just as capable of hunting their prey without a squig to ride on, and use their sheer brute strength to overpower lesser foes. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase. Multiple instances of the Benefit of Cover are not cumulative – a model cannot benefit from this rule more than once at any one time. Select one enemy unit within Engagement Range of two or more BLOOD AXES units (excluding CHARACTER units) from your army. Paint teeth, claws, and eyes using colors like Zandri Dust, Ushabti Bone, and Yriel Yellow, respectively.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. Once you have taken Battle-shock tests for all of your units that require them, your Command phase ends and you progress to your Movement phase. Until the end of the phase, each time a BLOOD AXES model makes an attack against that unit, an unmodified hit roll of 6 scores 1 additional hit. Add the result in inches to the Move characteristic of each model in that unit until the end of the phase.Ideal for commanders seeking to infuse their armies with brute strength and wild aggression, these miniatures seamlessly integrate with a wide array of Ork miniatures. Until the end of the phase, each time a model in that unit makes a pile in or consolidation move, it can move up to an additional 3". Use this Stratagem when a BAD MOONS CORE or BAD MOONS CHARACTER unit from your army is selected to shoot.

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